- February 14, 2015 at 10:41 pm #31967
I am trying to get PVRTrace working on my Asus Memo Pad 7 which was not rooted. I was able to build and install my apk, and copy the pvrtraceconfig.json to /sdcard folder on my device. Debugging the the app shows that System.Load(“libPVRTrace.so”), etc, succeeds, and I get the following output:
[PVRTrace] Setting EglLibraryPath default to ‘/system/lib/libEGL.so”
[PVRTrace] Setting Es1LibraryPath default to ‘/system/lib/libGLESv1.so”
[PVRTrace] Setting EglLibraryPath default to ‘/system/lib/libGLESv2.so”
[Mono] DllImport loaded library ‘./libEGL.os’
… and so on
The above three lines are the only indication that PVRTrace is part of my app. There are no errors; no other PVRTrace output. It is almost as if the config json file was ignored; and tracing never started.
The pvrtracconfig.json is cut-and-paste from documentation (except that I changed the path of EglLibraryPath, etc, to actual libs on the device).
Has anyone tested PVRTrace with Xamarin/OpenTK? Or am I doing something wrong?February 16, 2015 at 12:07 pm #39459
Could you check in /data/local/tmp that a file exists named “pvrtrace_enable” which has the contents “1”?
Otherwise, send the logcat for the application loading.February 16, 2015 at 10:36 pm #39460
I did add pvrtrace_enable to /data/local/tmp; but it made no difference.
I also tried to reply to the e-mail I received, but it bounced back with error “550 … User unknown”
Here is the logcat output (from Release build):
[monodroid-gc] GREF GC Threshold: 46800
[AndroidInfo] Load PVRTrace libraries
[PVRTrace] Setting EglLibraryPath default to ‘/system/lib/libEGL.so’.
[PVRTrace] Setting Es1LibraryPath default to ‘/system/lib/libGLESv1_CM.so’.
[PVRTrace] Setting Es2LibraryPath default to ‘/system/lib/libGLESv2.so’.
[GLView1] CreateFrameBuffer with George’s custom settings
Device = K007
Brand = asus
CPU = x86
CPU = armeabi-v7a
Hardware = mofd_v0
Product = WW_K007
Model = K007
Size = 1920×1004
ColorFormat = 32 (8888)
Depth = 24
Stencil = 8
Buffers = 0
OpenGL Driver Info
Vendor = Imagination Technologies
Version = OpenGL ES