Home › Forums › PowerVR Insider Graphics › PVRTTextureLoadFromPointer bug in 2.10
This topic contains 1 reply, has 2 voices, and was last updated by Tobias Hector 5 years, 4 months ago.
There’s a bug in 2.10 PVRTTextureAPI.cpp PVRTTextureLoadFromPointer() fn in the iOS and Android SDK sample code. On Android, it fails to load ETC textures correctly.
The problem is this line:
#ifndef TARGET_OS_IPHONE //TODO
else if (eTextureFormat==GL_ETC1_RGB8_OES)
else if (eTextureInternalFormat==GL_ETC1_RGB8_OES)
eTextureFormat is always 0 because PVRTGetOGLES2TextureFormat only sets eTextureInternalFormat, not eTextureFormat
Posting here in case others run into same problem.
Thanks for catching this – we don’t typically use ETC, so hadn’t noticed the problem. I’ve fixed this for our next release, in the meantime your fix is exactly the correct thing to do.