Quaternion

This topic contains 5 replies, has 2 voices, and was last updated by  dgu 4 years, 8 months ago.

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  • #31221

    dgu
    Member

    Dear Team

    pfAnimRotation is what should be use

    david

    #37040

    dgu
    Member

    there is alot of interesting code in the PVRTModelPOD as well
    pfAnimRotation that return the quaternion directly , but it wasnt documented very well even if it is obvious , but in the rush i didnt see it…

    #37041

    Hi David,

    Soo… you figured this out right? I’d probably have left it unedited so others can see your workings, but it’s all fine 🙂

    I’ve marked your post as answered, let me know if that wasn’t correct!

    Thanks,
    Tobias

    #37042

    dgu
    Member

    Yes sure i found the solution in code after having reimplemented..everything is working now super great

    #37043

    Ok good to hear! I wouldn’t call your confusion unjustified either – this is really a documentation and structure issue, so we’ll bear this in mind for further development.

    If ever you have any issues where it took you a while to figure out and eventually got it, please feel free to still post on the forum, as it helps us see where the gaps are, and also might help another developer in a similar situation later.

    #37044

    dgu
    Member

    Yes , i will make sure to post it , let s improve it . =D>

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