- September 27, 2008 at 9:48 am #29602
Does Imagination’ chip for opengles1.1 suport opengles1.1 extend API such as glGenFramebufferOES() glGenRenderbuffferOES() glBindFramebufferOES() …September 30, 2008 at 10:22 am #32328
Some platforms with POWERVR MBX do support OES_framebuffer_object, but most don’t. Are you targeting a specific platform?
GeorgOctober 4, 2008 at 3:53 pm #32329
yes ,I am trying to modify opensource qte to get hardware support , but i needs OES_framebuffer_object, can you give me some advices on platform supporting this object,??and can I realize it with other opengles1.1 api ?And Thanks a lotOctober 6, 2008 at 10:11 am #32330
You may be able to use EGL pbuffers for the same purpose, but that depends on what exactly you want to do.
GeorgOctober 9, 2008 at 4:38 am #32331
I have used the EGL pbuffers for the same support, but I cann’t get the nativewindow for the framebuffer. When I use the eglCreateWindowSurface(), I find the DummyScreen structure for nativeWindowType of the function. But how can I use the structure, or how can i get the native window for the eglCreateWindowSurface(),.
Can you give me some advices ? thanks a lotOctober 9, 2008 at 10:12 am #32332
What NativeWindowType is, and how to create a native window, is platform specific so I need to know the platform you are targeting before I can help you. It is also not clear to me how this relates to FBO/pbuffer.October 9, 2008 at 10:43 am #32333
thanks firstly!My platform is qte+opengles1.1.I want to create a EGLsurface (framebuffer) with the functionEGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config,
NativeWindowType native_window, EGLint const * attrib_list).I want to run the apps in the framebuffer, what can i Specifies for the native_window.thanks a lot!October 9, 2008 at 10:47 am #32334
What device or range of devices and what OS is it? What type is NativeWindowType defined as, and where is that type defined?October 9, 2008 at 11:00 am #32335
The os is linux on the PC. and the NativeWindowType is define in the egltypes.h , and the type of NativeWindowType is void *. it is defined as “typedef void *NativeWindowType”.sorry to trubble you.October 9, 2008 at 11:10 am #32336tandhi wrote:The os is linux on the PC.
Does this mean you are using our Linux PC Emulation SDK? If so, the NativeWindowType should be an X11 Window.October 9, 2008 at 11:15 am #32337
Yes!!If my app’s window will be shown in the FrameBuffer, it also should be an x11 window.October 9, 2008 at 11:21 am #32338
I use the qt-embedded– + opengles1.1 , not qt-x11- + opengl .October 9, 2008 at 11:33 am #32339tandhi wrote:If my app’s window will be shown in the FrameBuffer, it also should be an x11 window.
Sorry, I don’t understand that sentence. What are you trying to achieve?tandhi wrote:I use the qt-embedded–Â + opengles1.1Â , Â not qt-x11-Â + opengl .
If you are using our OpenGL ES PC emulation on Linux, then NativeWindowType is an X11 Window. If you are targeting a non-x86 device or if you use another OpenGL ES implementation then please state exactly what they are.October 9, 2008 at 11:38 am #32340
Thanks a lot.I used the OpenGL ES PC emulation on Linux of you. is there any question I will trouble you again. Thanks again.October 13, 2008 at 3:21 am #32341
I use your OpenGL ES PC emulation on Linux, and the NativeWindowType is setted a X11 Window. I want to know if I do this, can I get the Hardware Acceleration?Also if i use your OpenGL ES PC emulation on WinCE, can I get the Hardware Acceleration?if can ! the native windows is??thanks a lot !