- December 8, 2008 at 8:51 am #29648
The OpenGL ES 2.0 emulator doesn’t seem to like Radeon X1300.
Here is a nice screenshot: http://img224.imageshack.us/img224/2909/scalesci7.png
Here is a video that shows how it’s supposed to look like: http://www.youtube.com/watch?v=bwNDMtsJmPE (This version has icons in the list and it has a scrollbar)
It looks the same in both Windows XP and Ubuntu.
Zoxc 2008-12-08 08:52:26December 8, 2008 at 9:38 am #32538
There is a bug in our OpenGL ES 2.0 PCViewer which will cause the last vertex in a glDrawElements call to be incorrectly transformed when using GL_FIXED vertex attributes. This will be fixed in the next SDK release. Could this explain the missing triangles?
We need more detailed information to help with the text and icons.December 9, 2008 at 8:21 am #32539
I found something more annoying…Â http://img135.imageshack.us/img135/5909/scales2py1.png
This is the code that triggers this neat effect.Code:uniform int Effect;
uniform vec2 EffectOptions;
if(Effect == 1)
Â Â Temp = (gl_FragCoord.y – EffectOptions.x) / EffectOptions.y;
Â Â if(Temp < 1.0)
Â Â Â Â gl_FragColor.a *= Temp;
You’ll find the source of the application here: http://github.com/Zoxc/scale/tree/master
The particularly interesting files are Font.cpp, Graphics.cpp and Framework/Application.cpp starting at line 180.
The effect that pixel shader should make is more like this: http://rapidshare.com/files/171457018/pixelshader.mp4Â (with the code in Solid.cpp/hpp enabled)
Zoxc 2008-12-09 08:22:45