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Tagged: ray tracing iOS metal wizard apple
This topic contains 1 reply, has 2 voices, and was last updated by CarlosSarria 4 months, 3 weeks ago.
I am looking forward to using Power VR ray tracing technology in iOS, so I wanted to ask wether it is going to be available for use with Apple’s Metal API for iOS.
Also, could you point me in the right direction to start implementing it?
We cannot tell what will be available on future Apple devices.
Currently there are not “commercial” devices that supports PowerVR Ray Tracing but, if you are interested and want to give it a go, you could try with our old OpenRL SDK and Emulator: https://community.imgtec.com/developers/powervr/openrl-sdk/
Our current API is very different and it is targeted to OpenGL ES and Vulkan but OpenRL could be a good starting point.