Rotation with PVRTMat4::RotaionX

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    I had a problem in rotaion of square vertex array that consists of 2 triangles.

    When I rotate the square with some degrees, the square shape is changed.

    I think the reshape is caused by the display aspect ration. I use AM3517 EVM whose

    display aspect ratio is not 1.

    I’d like to rotate the square without reshape.

    Does anyone show me some advice?
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