SDK R1 2017:Can't compile shader with #version 320 es

This topic contains 5 replies, has 3 voices, and was last updated by  Shaun 2 months, 3 weeks ago.

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  • #55729

    Andrey
    Member

    Hi!

    Thanks for new SDK R1 2017!

    glGetString(GL_SHADING_LANGUAGE_VERSION) -> “GLSL ES 3.2(Host: 4.50)”

    I can’t compile any shader with version > 310 ES, but:

    OpenGL ES 3.2 implementations are guaranteed to support versions 3.20, 3.10, 3.0 and 1.00 of the OpenGL ES Shading Language
    https://www.khronos.org/registry/OpenGL/specs/es/3.2/es_spec_3.2.withchanges.pdf

    Can you fix it ?
    Thanks!

    2 users thanked author for this post.
    #55759

    Shaun
    Member

    Hi Andrey,

    Thank you for bringing this issue to our attention, we are looking into the issue now and we will get back to you as soon as possible.

    Kind Regards,
    Shaun

    1 user thanked author for this post.
    #55768

    Shaun
    Member

    Hi Andrey,

    We have identified the bug in PVRVFrame which is causing the issue you are describing, unfortunately a fix for this issue will not be available until our next public release, we sincerely apologise for any inconvenience caused.

    Kind Regards,
    Shaun

    2 users thanked author for this post.
    #55770

    Andrey
    Member

    Hi Shaun, Thank You!

    May be for next release of PowerVR SDK, i will use the Vulkan API 🙂

    #56224

    Carrado
    Member

    I”m experiencing the same issue, there seems to be a regression in this version of the emulator. I start a separate thread one of my other issue.

    1 user thanked author for this post.
    #56226

    Shaun
    Member

    Hi Carrado,

    We are aware of this issue, and we are aiming to fix it by the next public release of our SDK.

    Thanks,
    Shaun

    2 users thanked author for this post.
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