- April 28, 2017 at 8:55 pm #55729
Thanks for new SDK R1 2017!
glGetString(GL_SHADING_LANGUAGE_VERSION) -> “GLSL ES 3.2(Host: 4.50)”
I can’t compile any shader with version > 310 ES, but:
OpenGL ES 3.2 implementations are guaranteed to support versions 3.20, 3.10, 3.0 and 1.00 of the OpenGL ES Shading Language
Can you fix it ?
Thanks!May 2, 2017 at 11:30 am #55759May 2, 2017 at 3:00 pm #55768
We have identified the bug in PVRVFrame which is causing the issue you are describing, unfortunately a fix for this issue will not be available until our next public release, we sincerely apologise for any inconvenience caused.
ShaunMay 2, 2017 at 4:23 pm #55770
Hi Shaun, Thank You!
May be for next release of PowerVR SDK, i will use the Vulkan API 🙂June 30, 2017 at 4:25 pm #56224
I”m experiencing the same issue, there seems to be a regression in this version of the emulator. I start a separate thread one of my other issue.