sdk sample on iphone..

This topic contains 5 replies, has 4 voices, and was last updated by  mkotliarov 5 years, 8 months ago.

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  • #30183

    chlee1234
    Member

    I have tested the latest sdk training course code(introucingpod) but

    on the iphone simulator, everything is fine and showing on simulator,

    but on the real phone,

    1) glGetString(GL_EXTENSIONS) returns NULL,

        in bool CPVRTgles2Ext::IsGLExtensionSupported(const char *extension)

        in PVRTTextureLoadFromPointer

    2) if I let glGetString return true or false by force,

        then that application seems to be working on the iphone but just showing black screen..

    why and how?

    thanks

    #34030

    Gordon
    Moderator

    Which iPhone model and which OS version are you using?

    #34031

    chlee1234
    Member

    model : ipod (a1288) 8GB, iphone sdk : 3.2, iphone device on xcode : 3.1.3, ipod sw version : 3.1.4

    #34032

    Gordon
    Moderator

    The model of iPod that you’re using doesn’t support OpenGL ES 2.0, but will support OpenGL ES 1.1. The simulator supports both.

    #34033

    skyrick
    Member

    @chlee1234 : what is your iphone SDK version ?

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