Seamless Cube Map filtering

This topic contains 2 replies, has 2 voices, and was last updated by  Ganesh 3 years ago.

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  • #31824

    Ganesh
    Member

    Hello,
    I am trying to do some cube map fitlering on PC using PVRVFrame, but the seamless feature doesnt seem to be enabled , does PVRVFrame support it , i have created an OGLES 3.0 context just to be sure, i think OGL on pc requires explicit enabling of the feature.

    Regards,
    Ganesh

    #39023

    chris
    Moderator

    Hi Ganesh

    You’re right, this should be supported but it seems I never tested it myself. It’s easy to add so I will push a fix into the next release and update the beta version on the support portal once it’s ready.

    #39024

    Ganesh
    Member

    Hi Chris,

    Thanks for the update , looking forward to next release, right now i just stitch edges using averaging on edge pixels, but with seamless filtering it should be more accurate.

    Regards,
    Ganesh

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