- June 2, 2009 at 3:16 pm #29811
I’ve started development work on the Beagleboard featuring the OMAP3530 and I’ve been trying to find out whether the SGX 530 supports colour keying.
I’ve found a number of sites with specifications but none mention colour keying. So I’ve finally come here to ask the question.
Does the SGX 530 support colour keying?
RFJune 2, 2009 at 5:05 pm #33089
Which API do you want to use, and do you mean source or destination colour keying? Source colour keying can be implemented using OpenGL ES 2.0 fragment shaders. Destination colour keying would require programmable blending, which is not exposed in OpenGL ES at the moment.June 3, 2009 at 10:00 am #33090
We were interested in destination colour keying using Directfb. We have some older code that uses colour keying and were thinking of porting it to the Beagleboard. However I think its time that we move away from colour keying and do it another way.
Thanks for the help,
RFOctober 12, 2011 at 9:36 am #33091
Stuart NeilsonAdminOctober 14, 2011 at 12:22 pm #33092
The differences between cores have to do with things like the features available, the number of shader processor units, texture units and versions of these and other parts available in the core. Unfortunately, I’m only allowed to talk about the details under NDA or other confidentiality agreement.
The factsheets give some information about the different cores, available here:
Unofficial information can be found in PowerVR’s Wikipedia entry, but I can’t vouch for the reliability of any of the data there.