Shader object sharing between the program object

This topic contains 3 replies, has 2 voices, and was last updated by  PenCyot3 6 years, 3 months ago.

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  • #30473

    PenCyot3
    Member

    When a shader object was done sharing of between plural program objects, it did not follow that the rendering was expected.

    The following image is expected rendering result.

     

    The following image is rendering result in Galaxy S (PowerVR SGX 540).

     

    It is information of Galaxy S which executed application as follows.

      Model number: SC-02B
      Firmware version: 2.2.1
      Baseband version: SC02BOMKA5
      Kernel version: 2.6.32.9
      Build number: FROYO.OMKA5

    The following link has the source code of this application.

      http://dl.dropbox.com/u/23346852/ticket-532/Test532-source.zip

    The following file is built application package.

      http://dl.dropbox.com/u/23346852/ticket-532/Test532.apk

    #34782

    Scott
    Moderator
    PenCyot3 wrote:
    When a shader object was done sharing of between plural program objects, it did not follow that the rendering was expected.

    Hi,

     

    Thanks for reporting this issue. This is a known problem and has already been fixed in a later version of the DDK. Unfortunately, I can’t say when or if the Galaxy S will get updated with drivers that include the fix.

     

    Thanks,

     

    Scott
    #34783

    PenCyot3
    Member

    Thank you for a reply. I understood it.

    #34784

    PenCyot3
    Member

    The problem was improved when I updated the version of the Android from 2.2 to 2.3.

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