Shader Profiler

This topic contains 2 replies, has 2 voices, and was last updated by  StiX 6 years, 2 months ago.

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  • #30605

    StiX
    Member

     
    I do not see shader profiler in sdk utilities list. It must be a killer feature of this sdk and it must be in the sdk. Tell me that i’m wrong and point me to profiler. 

     
    StiX2011-08-08 14:53:58

    #35059

    Arron
    Member

    Hi.

    Unfortunately there is no shader profiler included in the SDK and such software would not be supported by the hardware. However, you can use PVRUniSCoEditor – which is our shader and effect editor – which will compile your shader code on the fly and report a highly accurate estimation of the number of required cycles the shader will take to run. You can then use this estimation to determine the efficiency of your shader.Arron2011-08-08 17:03:04

    #35060

    StiX
    Member

    Awesome! That’s what i need! I know that it would be impossible to profile my shaders on iOS with non Apple software, so i had no hope for other option than this one. Thx for help

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