Texture combiner crossbar supported under iOS?

This topic contains 0 replies, has 1 voice, and was last updated by  Bill Hollings 5 years, 8 months ago.

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    Under iOS, do either the MBX or SGX support the crossbar extension for texture combiners, allowing the use of GL_TEXTUREn as a parameter for the GL_SRCn_RGB name in a glTexEnv call?

    I get a GL_INVALID_ENUM if I try to do so under iOS, even with the SGX.



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