This is a bug in the GLSLES to GLSL translator, where textureCubeLod isn’t being translated to the equivalent textureLod. We’ve fixed this for the next release.
The same bug exists for texture2DLod and texture2DProjLod. As a workaround to get the shader compiling with PVRVFrame, you could do the replacements manually, though you’ll have to use the proper names when running on a device. The relevant translations are: