translate or rotate a skinned SPOD node

This topic contains 1 reply, has 2 voices, and was last updated by  Scott 7 years, 11 months ago.

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  • #29975

    fgrgtr
    Member

    Hi,

    I am looking for a solution to move ( translate or/and rotate )  a skinned node in POD scene.
    I am already doing this  ( multiplying a transform matrix before sending the MVP to shader for rendering ) on non skinned object and it is working well.

    but on skinned object, during animation playing, the mesh is progressively “destroy” if i try to do the same thing for a skinned shader.

    So what is the good way to move a skinned node  in a scene ?

    Regards

    #33506

    Scott
    Moderator

    Hi,

     

    You should be able to apply your translation and rotation transformation to the position and normal after they have been transformed by the bones.

     

    Thanks,

     

    Scott
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