translating a bone node

This topic contains 1 reply, has 2 voices, and was last updated by  Gordon 8 years, 4 months ago.

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  • #29859

    rbgames
    Member

    How would one translate a SPODNode (bone) manually, we are using bones in our vehicle to rig the suspension, wheels, etc., ?

    What is the best way to translate/rotate an SPODNode? Changing the pfPosition doesn’t seem to do anything.

    There is no animation on the vehicle, and animation is not checked in the Max exporter, just Skin.

    Thanks,

    RBGames

    #33235

    Gordon
    Moderator

    Please see other thread:

    https://www.imgtec.com/forum/forum_posts.asp?TID=376&PID=1546#1546Gordon2009-07-23 12:39:04

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