Home › Forums › PowerVR Insider Graphics › translating a bone node
This topic contains 1 reply, has 2 voices, and was last updated by Gordon 8 years, 2 months ago.
How would one translate a SPODNode (bone) manually, we are using bones in our vehicle to rig the suspension, wheels, etc., ?
What is the best way to translate/rotate an SPODNode? Changing the pfPosition doesn’t seem to do anything.
There is no animation on the vehicle, and animation is not checked in the Max exporter, just Skin.
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