Trouble using GL_OES_texture_float

This topic contains 3 replies, has 4 voices, and was last updated by  Joe Davis 7 years ago.

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  • #29850

    j_jiffer
    Member

    Hello,

    I’m using OpenGL ES 2.0 with an SGX 530 on a TI OMAP 3530 (Gumstix Fire).  When I run glGetString(GL_EXTENSIONS), I get the following list:

    Code:
    GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float G
    L_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragm
    ent_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_EXT_m
    ulti_draw_arrays GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_te
    xture_stream2 GL_IMG_texture_npot

    So the GL_OES_texture_float extension seems to be supported.  I’m using a framebuffer object (FBO) to do rendering-to-texture.  I have three textures that are attached to the color attachment of the FBO at varying points throughout the application.  When I use RGBA/UNSIGNED_BYTE format/type pair, everything runs fine.  As soon as I try to use FLOAT as the type, the call glCheckFramebufferStatus(GL_FRAMEBUFFER) returns GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, and my application stops working.

    The only thing I changed was going from this:

    Code:
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
                   size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);

    to this:

    Code:
    glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
                     size, size, 0, GL_LUMINANCE, GL_FLOAT, data);

    for each of the three textures.  Everything else is the same.  Can anyone shed some light on what I might be doing wrong?

    Thanks!

    #33211

    Xmas
    Member

    The extension GL_OES_texture_float introduces float textures. However it does not imply that these textures are colour renderable, i.e. that they can be used as colour attachment to an FBO. Currently, rendering to float textures is not supported.

    #33212

    smcallis
    Member

    Is this still a limitation with the powervr drivers?smcallis2010-09-15 15:25:14

    #33213

    Joe Davis
    Member

    As floating point texture support is an extension exposed in the drivers implemented by TI, you should contact them to see if this functionality has been added since the previous post in this topic.Joe2010-10-06 11:18:16

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