- April 27, 2008 at 2:57 am #29520
Here is a list of OpenGL ES 2.x Devices and Dev Kits that may be useful for developers.
— TI – OMAP 35x Family —
TI OMAP35x EVM – Development Board -~$1.500 – Availability: Feb/April 2008
Logic Zoom OMAP34x (MDK) – Mobile Dev Board – ~$875 – Availability: April/May 2008
BeagleBoard – Development Board – ~$149 – Availability: NOWVendors: [ Digi-key ]OpenPandora – Game Console – ~â‚¬212 (+VAT) – Availability: ~August/September 2008 (still not available Jan 2010, huge delays)
AI TouchBook – Tablet/Notbook – $300/$400 – Availability: ~Currently unavailable (expected to become availabe by end of April 2010)
For Europeans this Spanish project may be of interest due to availability and delivery:
ISEE IGEPv2 – Dev Board – from â‚¬104(no Wifi)/â‚¬145
Please add more.
EDIT: The past year brought allot of changes into the market and it looks like
mobile gfx is now finally matured. Including the entry of two new
competitors (ARM Mali, nVidia Tegra 2) that have allot of catch up to
The TI wiki features a complete list of
products that are cheap and make PowerVR SoC development very affordable
DDd 2010-02-02 00:50:42May 13, 2008 at 2:14 pm #32086July 19, 2008 at 2:47 am #32087
excuse me. But that is an atom device. SGX535.
My understanding is that this support OpenGL 2.0 rather than OpenGL ES 2.0 which are completely different.July 19, 2008 at 9:06 am #32088
The Intel Atom has a PowerVR SGX535 powered chipset called the Intel Poulsbo (other chipsets are also available depending on the ATOM family used). PowerVR Cores are designed with the OpenGL ES 1.x or 2.x specifications in mind. However they may be able to run OpenGL and Directx10 content depending on driver availability. Much like your OpenGL home/notebook graphics card can be used to emulate OpenGL ES 2.x content.
Hope this helps. Expect the ATOM 2 (2009) to have the graphics chipset part integrated. For the time being the Intel chipset is a very hungry device compared to the ARM powered solutions.
DDd 2008-07-19 09:07:07July 28, 2008 at 6:21 pm #32089January 21, 2009 at 12:32 pm #32090
At Gigabyte M528:
Has anybody experiences with the Gigabyte M528 in developing OpenGL ES 1.x and 2.0 applications? (Hardware support, extensions, performance )?
Is there support for OpenGL ES 2.0 (libraries etc. ) and is there an OpenGL ES 2.0 emulation on top of OpenGL if no native support exists?January 23, 2009 at 10:14 am #32091
peter.quayleMemberDDd wrote:The BeagleBoard is available NOW! thru Digi-Key for $149For order over ~$100 or â‚¬65 shipping is free.Caveas: ATM there are no publicly available OpenGL ES 2.x drivers for this platform.
Apparently they are available now: