[updated] OpenGL ES 2.x Devices and Dev Kits

This topic contains 6 replies, has 5 voices, and was last updated by  peter.quayle 8 years, 9 months ago.

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  • #29520

    DDd
    Member

    Here is a list of OpenGL ES 2.x Devices and Dev Kits that may be useful for developers.

    TI – OMAP 35x Family
    OS: Linux
    TI OMAP35x EVM – Development Board -~$1.500 – Availability: Feb/April 2008
    Logic Zoom OMAP34x (MDK) – Mobile Dev Board – ~$875 – Availability: April/May 2008
    BeagleBoard – Development Board – ~$149 – Availability: NOW

    Vendors: [ Digi-key ]

    OpenPandora – Game Console – ~€212 (+VAT) – Availability: ~August/September 2008 (still not available Jan 2010, huge delays)
    AI TouchBook – Tablet/Notbook – $300/$400 – Availability: ~Currently unavailable (expected to become availabe by end of April 2010)

    For Europeans this Spanish project may be of interest due to availability and delivery:
    ISEE IGEPv2 – Dev Board – from €104(no Wifi)/€145

    Please add more.

    EDIT: The past year brought allot of changes into the market and it looks like
    mobile gfx is now finally matured. Including the entry of two new
    competitors (ARM Mali, nVidia Tegra 2) that have allot of catch up to
    ImgTec.

    The TI wiki features a complete list of
    products that are cheap and make PowerVR SoC development very affordable
    http://wiki.omap.com/index.php?title=OMAP3_Boards

    DDd2010-02-02 00:50:42

    #32086

    Marque
    Member

    Gigabyte M528 http://www.umpcportal.com/2008/03/1297/ – MID – ~$800 – Availability: June/July 2008

    #32087

    icurafu
    Member

    excuse me.  But that is an atom device.  SGX535.

    My understanding is that this support OpenGL 2.0 rather than OpenGL ES 2.0 which are completely different.

    #32088

    DDd
    Member

    Hi icarafu,

    The Intel Atom has a PowerVR SGX535 powered chipset called the Intel Poulsbo (other chipsets are also available depending on the ATOM family used). PowerVR Cores are designed with the OpenGL ES 1.x or 2.x specifications in mind. However they may be able to run OpenGL and Directx10 content depending on driver availability. Much like your OpenGL home/notebook graphics card can be used to emulate OpenGL ES 2.x content.

    Hope this helps. Expect the ATOM 2 (2009) to have the graphics chipset part integrated. For the time being the Intel chipset is a very hungry device compared to the ARM powered solutions.

    DDd2008-07-19 09:07:07

    #32089

    DDd
    Member

    The BeagleBoard is available NOW! thru Digi-Key for $149

    For order over ~$100 or €65 shipping is free.

    Caveas: ATM there are no publicly available OpenGL ES 2.x drivers for this platform.

    DDd2008-07-28 19:11:44

    #32090

    vjlux
    Member

    At Gigabyte M528:

    Has anybody experiences with the Gigabyte M528 in developing OpenGL ES 1.x and 2.0 applications? (Hardware support, extensions, performance )?

    Is there support for OpenGL ES 2.0 (libraries etc. ) and is there an OpenGL ES 2.0 emulation on top of OpenGL if no native support exists?

    #32091
    DDd wrote:
    The BeagleBoard is available NOW! thru Digi-Key for $149

    For order over ~$100 or €65 shipping is free.

    Caveas: ATM there are no publicly available OpenGL ES 2.x drivers for this platform.

    Apparently they are available now:

    https://www-a.ti.com/downloads/sds_support/targetcontent/dvsdk/oslinux_dvsdk/v3_00_3530/index.html

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