Using the Framework

This topic contains 14 replies, has 3 voices, and was last updated by  Jans 1 year ago.

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  • #54959

    Jans
    Member

    Hi all,

    I am new with the PowerVR SDK and android NDK,
    so i use VisualGDB in vs2013 for learning , wheter here ever use VisualGDB with PowerVR for developt mobile application ?
    I’m stuck including the framework in my project it say error : undefined reference to `pvr::platform::Shell::exitShell()’ C:\Imagination\PowerVR_Graphics\PowerVR_SDK\SDK_2016_R2\Framework\PVRShell\Shell.h . Must I build each framework in order to use framework ?

    #54963

    Theo
    Member

    Hello Jans,

    wheter here ever use VisualGDB with PowerVR for developt mobile application ?
    Could you please reformulate this question ?

    As per your second question:
    Must I build each framework in order to use framework ?
    The answer is: yes.
    You must build the framework components your project relies on.
    In your case, your program references a PVRShell function (pvr::platform::Shell::exitShell()) therefore you need to add the PVRShell project to your solution as well as set the solution’s dependencies. You can do so using the configuration properties window shown below:

    depends

    Theo

    Attachments:
    #54968

    Jans
    Member

    Sorry I don’t know english very well,

    I mean does anyone here have used visualGDB with PowerVR SDK to developt their android application ,
    if yes ,that can may help with my problem.

    I will try to build the framework

    #54969

    Jans
    Member

    when i try to build PVRShell it always say

    IntelliSense: “__m128” is not a type name c:\Imagination\PowerVR_Graphics\PowerVR_SDK\SDK_2016_R2\External\glm\detail\intrinsic_common.hpp

    error MSB3073: The command “”C:\Program Files (x86)\Sysprogs\VisualGDB\\VisualGDB.exe” /build “E:\vs2013\test\PVRShell\PVRShell.vcxproj” “/solution:E:\vs2013\test\test.sln” “/config:Debug” “/platform:ARM”” exited with code 1. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 38 5 PVRShell

    #54970

    no we haven’t used visualGDB or heared anyone using it with the framework.
    to build android we use gradle. this is true for ogles & vulkan.
    we use linux/ windows for development and then deploy to android.
    since you are using it for education purpose you could focus on windows with visual studio or on xcode if you use apple. the setup is pretty much painless.

    visual studio 2015 supports android projects but we had problem with debugging some complex code in our framework. so i would rather focus on windows or apple if i were you. you could do it with linux but not sure how good you are using gdb on linux.

    #54975

    Theo
    Member

    Hello Jans,

    Your compiler is complaining because __m128 is a vector type used by SSE instuctions, These instructions are x86 specific (not ARM)

    #54976

    Theo
    Member

    Could you please tell us your visual studio version?
    We believe your project configuration is still set to build a win32 project.
    As a result, glm wrongly enables SSE.

    #54981

    Jans
    Member

    Could you please tell us your visual studio version?
    We believe your project configuration is still set to build a win32 project.
    As a result, glm wrongly enables SSE.

    I am using VisualStudio 2013 Update 5 ,
    The project setting is win32 but the toolchain target is armv8-64
    is there any Preprocessor directives that can i change to disable SSE

    #54982

    Theo
    Member

    Can I ask you what the target patform is? Is it android, Windows 10 on arm? …

    #54985

    Jans
    Member

    the target platform is win32 , but i have change to ARM and try to build PVRCore but have this error

    [arm64-v8a] Compile++      : PVRCore <= BufferStream.cpp
    1>C:\Imagination\PowerVR_Graphics\PowerVR_SDK\SDK_2016_R2\Framework\PVRCore\BufferStream.cpp(11,27): error : PVRCore/Maths.h: No such file or directory
    1>   #include "PVRCore/Maths.h"
    1>                             ^
    1>  compilation terminated.
    1>  make: *** [obj/local/arm64-v8a/objs/PVRCore/BufferStream.o] Error 1
    1>  ————————————————————-
    1>  Command exited with code 2
    1>  Executable: E:\Program\android-ndk-r12b\ndk-build.cmd
    1>  Arguments: NDK_DEBUG=0 APP_PLATFORM=android-21 VGDB_VSCONFIG=Release
    1>  Directory: E:\vs2013\AndroidProject2\AndroidProject2

    this is the makefile

    LOCAL_PATH := $(PVRSDKDIR)/Framework/PVRCore
    PVRFRAMEWORKDIR := $(realpath $(PVRSDKDIR)/Framework/)
    
    include $(CLEAR_VARS)
       
    LOCAL_MODULE      := PVRCore
    LOCAL_SRC_FILES := 	$(notdir $(wildcard $(LOCAL_PATH)/*.cpp)) \
                        $(addprefix Android/, $(notdir $(wildcard $(LOCAL_PATH)/Android/*.cpp))) \
                        ../../External/pugixml/pugixml.cpp
    
    LOCAL_CFLAGS := $(SDK_BUILD_FLAGS) -DPUGIXML_NO_EXCEPTIONS
    LOCAL_C_INCLUDES := $(PVRFRAMEWORKDIR) $(PVRFRAMEWORKDIR)/../Builds/Include/
    
    include $(BUILD_STATIC_LIBRARY)

    I can pass the error with delete the PVRCore prefix in the include but thats to many

    #54987

    Jans
    Member

    lucky I successfully build the framework library and success deploy the application in android.
    Thanks You @theo to help me, the problem is solved now.
    the only problem now is the intellisense still give an error even though the compile process with nmake is success.

    1 user thanked author for this post.
    #54988

    Theo
    Member

    Hi Jans,
    I’m you found a way to compile your project.

    Can you build it from within visual studio? Would you prefer that over a makefile?

    Best,
    Theo

    2 users thanked author for this post.
    #54991

    Jans
    Member

    What is the other ways to compile the project ?

    I can compile the project with visualstudio using visualGDB with modifiying the android makefile,
    the instellisense is give that wrong SSE target error and another error but i can still compile the project

    #54993

    Theo
    Member

    Hello Jans,

    I have never used VisualGDB.
    As senthuranukr said, the PowerVR sdk is built using gradle when targeting android platforms.

    Here are our suggestion (listed in order of preference):

    1: visual studio 15 supports android project files. but you have to create an android project file for each framework library and example from scratch. This will fix your worries about the intellisense.

    2: use gradle: use gradle to build the apk. you can deploy it but you can’t debug it.

    3: Disable the instellisense if you don’t care.

    Also changing the toolchain may not change the ide behaviour entirly. If you want to get the ide to do what you want, the project must be entirely configured. We suggest you create the android project for each of the libraries and for the examples. Makefiles are not equivalent to visual studio project configuration and might in some cases not be enough. We hope this helps.

    #55006

    Jans
    Member

    Hello Jans,

    I have never used VisualGDB.
    As senthuranukr said, the PowerVR sdk is built using gradle when targeting android platforms.

    Here are our suggestion (listed in order of preference):

    1: visual studio 15 supports android project files. but you have to create an android project file for each framework library and example from scratch. This will fix your worries about the intellisense.

    2: use gradle: use gradle to build the apk. you can deploy it but you can’t debug it.

    3: Disable the instellisense if you don’t care.

    Also changing the toolchain may not change the ide behaviour entirly. If you want to get the ide to do what you want, the project must be entirely configured. We suggest you create the android project for each of the libraries and for the examples. Makefiles are not equivalent to visual studio project configuration and might in some cases not be enough. We hope this helps.

    Thanks You , I will try that next time if there is a problem that is difficult resolved with visualstudio

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