Hello; Im using VBOs in the index and vertex data (vertexes, texture coords and normals), but when I need extra vertex attribs (like skinning information), Im using RAM pointers…how do I enable VBO on this attribs? Thanks
Hello; In that demo, there is not glVertexAttrib instructions (as its not using a Vertex Shader, only matrix palette), but only glMatrixIndexPointerOES and glWeightPointerOE. And its not using VBO too, only RAM pointers (unless Im using a different version of the SDK). Is there any other demo using it?