Home › Forums › PowerVR Insider Graphics › USSE2 32-bit floats on vector engine?
This topic contains 5 replies, has 2 voices, and was last updated by BobGardner 5 years, 1 month ago.
It’s known, that USSE1 can process 32-bit floats only on scalar engine. However there are some words, that USSE2 can process from 2 to 4 32-bit float at the same time i.e. on vector engine. Can someone clarify this?
Hi, sorry for the lateness of reply.
Thx, Bob. Can you say more about SIMD? Does USSE2 has 128bit wide registers, that can process 4 32bit floats at a time? Or does it processes only 2 floats?