- January 27, 2015 at 9:09 am #31945
unwrapping a model from 3ds max and next exporting a model messup the uv, impossible to get model right by my side, did you notice some similar experiences ?
it use to work well
davidJanuary 27, 2015 at 11:05 am #39373
We’ve not had any bug reports for PVRGeoPOD’s UV export from 3DS Max.
Are you using the default PVRGeoPOD config, or a custom one? If you are using a custom one, have you checked that the Data Type and channels (A0, A1, A2 & A3) are set correctly?
JoeJanuary 27, 2015 at 11:11 pm #39374
yes i did, this project were doing fine, i didnt releaze it before because i was working with color, it s when i started to go back to backing texture , i spent too much time with this tools, and some setting when you play with skinnning are really hard and not documented,it s not reliable and crash depending the version of 3ds max release, so i use obj wavefront format and it work ,pod is just good to store animation that is all, super upset but for the last times 🙂 , why continue to use a close tools ?? opengex is great at least you know what is going on to store mesh ,uv, scenenode you dont need to have a so unstable tools !January 30, 2015 at 10:26 am #39375
i spent too much time with this tools, and some setting when you play with skinnning are really hard and not documented,it s not reliable and crash depending the version of 3ds max release
If you report the crashes you’ve encountered and the problems you have found with our documentation, we will resolve them.