Vector Texture Maps

This topic contains 1 reply, has 2 voices, and was last updated by  Gordon 7 years, 12 months ago.

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  • #29939

    gpgnews
    Member

    [using PowerVR MBX]

    Hello,
    I would like to know what’s the best techniques for vector font rendering using powervr mbx to meet suitable look/performances.

    Thank you in advance.

    #33412

    Gordon
    Moderator

    We recommend that you generate a bitmap texture of your font and then render specific letters by generating polygons with the correct texture coordinates from this texture. This has the benefit of allowing anti-aliasing from texture filtering and is quite simple to implement.

    All geometry needs to be rendered as triangles under OpenGL ES, so if vectors are essential then pre-tesselating your letters is preferable to on the fly tesselation. Efficient on-the-fly tesselation is very complicated.

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