The usage of the API seems ok. The values that can be accepted by this function depend on the values of EGL_MIN_SWAP_INTERVAL and EGL_MAX_SWAP_INTERVAL (as explained here). Also, I’m not 100% sure, but I think the maximum supported value may be capped depending on the driver implementation.
Just out of curiosity, what are you trying to achieve by limiting the frame rate? You may find limiting the frame rate within your application a more suitable approach in many cases instead of relying on the driver to do this for you as this will give you much more control over the final frame rate of your applicationJoe2010-11-24 11:27:26
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