What are the libs in Builds/OSX/x86/ for?

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This topic contains 3 replies, has 2 voices, and was last updated by  Joe Davis 4 years, 6 months ago.

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  • #31287

    Dan
    Member

    Hi,
    I’ve been unsuccessfully searching for some documentation concerning the `libEGL.dylib`, `libGLESv1_CM.dylib` and `libGLESv2.dylib` files in

    Builds/OSX/x86/

    What do they do? What are they for?

    Is this probably some OpenGLES emulation, or is the grown-up OpenGL used on the Mac?

    Thanks a lot for some explanations or links to some docs I might have missed.
    Dan

    #37319

    Joe Davis
    Member

    Hi Dan,

    The libraries in this directory are merely shims that allow our builds to work on systems that do not have OpenGL ES libraries.

    We do provide OSX OpenGL ES emulation libraries though. You can find them in the (SDK_DIR)/PVRVFrame/EmulationLibs/ directory. The PVRFrame documentation explains how to use these libraries in your OSX XCode project 🙂

    Regards,
    Joe

    #37320

    Dan
    Member

    Ah – ok, the 3.1 SDK installs this in the application folder.
    Thanks a lot for your explanation.
    Dan

    #37321

    Joe Davis
    Member

    No problem. Let us know if you hit any other issues 🙂

    Joe

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