What’s the maximum bone count does iPhone support?

This topic contains 1 reply, has 1 voice, and was last updated by  rick 8 years, 3 months ago.

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #29915

    rick
    Member

    My sys is iPhone SDK 3.0, OS 2.2.1/3.0

    a 3 bones animation runs well in my project now, but when I try to render a 26 bones animation, it got a error, EXEC_BAD_ACCESS.

    Are there too many bones?

    or other causes?

    thanks a lot !
    #33383

    rick
    Member

    Got the result:

    by GL_MAX_VERTEX_UNITS_OES, the max vertex units is 3 on iPhone 3G.  4 on 3GS, 4 on simulator.

    by GL_MAX_PALETTE_MATRICES_OES, the max palette matrices is 9 on iPhone 3G, 11 on 3GS, 11 on simulator.

    in my proj, too more vertex units caused that issus.
Viewing 2 posts - 1 through 2 (of 2 total)
You must be logged in to reply to this topic.