What’s the maximum bone count does iPhone support?

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    My sys is iPhone SDK 3.0, OS 2.2.1/3.0

    a 3 bones animation runs well in my project now, but when I try to render a 26 bones animation, it got a error, EXEC_BAD_ACCESS.

    Are there too many bones?

    or other causes?

    thanks a lot !


    Got the result:

    by GL_MAX_VERTEX_UNITS_OES, the max vertex units is 3 on iPhone 3G.  4 on 3GS, 4 on simulator.

    by GL_MAX_PALETTE_MATRICES_OES, the max palette matrices is 9 on iPhone 3G, 11 on 3GS, 11 on simulator.

    in my proj, too more vertex units caused that issus.
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