Which PowerVR graphics cores support OpenGL ES 3.0?

This topic contains 1 reply, has 1 voice, and was last updated by  Joe Davis 4 years, 2 months ago.

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #31426

    Joe Davis
    Member

    Which PowerVR graphics cores support OpenGL ES 3.0?

    2 users thanked author for this post.
    #37856

    Joe Davis
    Member

    Our Series6 graphics cores fully support OpenGL ES 3.0.

    Our Series5 and Series5XT graphics cores are not capable of supporting the full OpenGL ES 3.0 feature set. However, many of the commercially available Series5XT devices expose the OpenGL ES 3.0 features they are capable of via OpenGL ES 2.0 extensions. Extensions implemented in our reference driver for OpenGL ES 3.0 functionality on Series5XT hardware include:

    • GL_EXT_blend_minmax
    • GL_EXT_texture_rg
    • GL_OES_texture_float
    • GL_OES_texture_half_float
    • GL_OES_texture_npot
    • GL_EXT_occlusion_query_boolean
    • GL_OES_depth_texture
    • GL_OES_depth24
    • GL_OES_mapbuffer
    • GL_OES_packed_depth_stencil
    • GL_OES_rgb8_rgba8
    • GL_OES_required_internalformat
    • GL_OES_fragment_precision_high
    • GL_OES_get_program_binary
    • GL_OES_vertex_array_object
    • GL_OES_vertex_half_float
    • GL_EXT_discard_framebuffer
    • GL_EXT_draw_buffers
    • GL_EXT_shader_texture_lod
    • GL_OES_element_index_uint
    • GL_IMG_multisampled_render_to_texture
    • GL_EXT_multisampled_render_to_texture
    1 user thanked author for this post.
Viewing 2 posts - 1 through 2 (of 2 total)
You must be logged in to reply to this topic.