Wrong Aspect Rotation with Print3D

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    i have my small OpengGLEs 2.0 application, and i would like to use Print3D without the rest of the (PowerTools Framework?) in order to display some text.

    I do am able to display text already, but it has a bad Aspect Rotation. The viewport i am displaying the Text on is something like 500×100 in pixel, and the text is simple stretched too long.

    I thought by calling SetTextures() with the right arguments for the height and width i would be able to change the text properties, but after trying out all kind of argument, it seems to me like the text doesnt change at all, indipendend of what i specify as dwScreenX or dwScreenY in SetTextures().

    How can i change the Text Properties when i use Print3D() ?

    Thank you very much!

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