Onda V989 Tablet

Onda V989 Octa Core features the Allwinner UltraOcta A80T CPU, a high-performance Imagination PowerVR G6230 GPU, a 9.7″ Retina screen with 2048 x 1536 resolution, 2GB of RAM and 32GB of flash storage.



CPU: Allwinner UltraOcta A80T octa-core
GPU: PowerVR G6230


Android 4.2.2


Storage: 32GB
Extension: Micro SD,up to 32GB


Screen Size: 9.7“
Resolution: 2048×1536
Touch Panel: Capacitive Touch Panel


Wi-Fi (802.11b/g/n), Bluetooth


Video playback: 4K
Camera: Dual-Camera (8MPix + 2 MPix)
Flash: Flash 11.1


Data Interface: Micro-USB
Audio Interface: 3.5mm
MIC Video Interface: Micro-HDMI
Others: Power Button
Function Button: On/Off,Voice


Battery: 8000mAAdapter: DC(5V,2.5A)Adapter


Unit Dimension: 241×169×7.9mm
Unit Weight: 490g


PowerVR G6230 GPU features

All PowerVR Series6 Rogue GPUs focus on delivering the most efficient graphics and compute engine and offers a series of key advantages over competing solutions, including:

  • FP32 ALU cores: The PowerVR Series6 Rogue cores include Unified Scalable Clusters (or USCs); each cluster contains 16 pipelines and each pipeline has 2 FP32 ALUs. The PowerVR G6230 GPU is a dual-cluster design that has a total of 64 FP32 ALU cores, offering superior processing power and improved precision for better image quality in console-quality games. Additionally, the PowerVR G6230 GPU includes a number of FP16 cores which provide additional low-power performance for a range of graphics applications, including fast blending for HDR rendering in games and UIs.
  • Scalar processing: Scalar processing achieves the highest utilization of ALUs and eases graphics programming. Whereas vector arithmetic units occupy more silicon than a scalar unit and might not be fully used if code is not operating on vectors, scalar ALUs handle algorithms written with scalar ops (R), vec2 ops (RG), vec3 (RGB) or a full vec4 (RGBA) with the same efficiency. In addition, scalar instructions decrease the complexity of the instruction set, requiring less chip area for the instruction decoder.
  • Unified architecture: The superior efficiency of Rogue GPUs is derived from its advanced tiling-based deferred architecture (TBDR) combined with a unified shader approach to the programmable elements of the GPU. The combination of these two characteristics provides phenomenal latency tolerance; along with automatic load balancing, this allows the PowerVR G6230 GPU to process geometry, fragment and compute tasks with equal ease.
  • Leading API support: Application developers can take advantage of the significant parallel processing power in PowerVR G6230 GPU for both graphics and GPU compute tasks. Thanks to the powerful Rogue architecture on which PowerVR G6230 is based on, the Allwinner A80 processor is able to support all major mobile and desktop APIs, including OpenGL ES Next/3.0/2.0, OpenGL 3.x, DirectX 9_3/10, OpenCL and Renderscript.


PowerVR G6230 GPU benefits

  • Low risk solution for all embedded graphics applications
  • Shader-based architecture enables near photo realistic image quality
  • Fully compliant proven implementations of all APIs
  • Lowest power consumption and silicon footprint
  • Low host CPU and memory system bandwidth load