Mountain Sheep

Mountain Sheep is an independent game developer based in Helsinki, Finland, headed up by brothers Kimmo and Timo Vihola. Mountain Sheep was founded in 2006, and boasts more than 10 games in their portfolio. These are … Continued

Chase & Hunt

Chase & Hunt is an open world hunting game created by RGB Game Studios. The game editor used to construct the levels and the environments was built on top of PVRVFrame, allowing the same codebase used … Continued


PVRTexLibNET is a C# wrapper around PVRTexLib, which is the PVRTexTool library used for the management of PVR textures. The wrapper has been developed by Philippe Rollin of Flying Development Studio LLC, based in San Francisco, … Continued


This tool is used to cross compile HLSL bytecode to GLSL or GLSL ES. It provides functions to decode the reflection information embedded in HLSL bytecode. Both offline and online compilation are supported. Supported Bytecode Formats … Continued


Codemasters is an award winning game developer and publisher with a 25-year heritage. Their popular game brands include DiRT, GRID, Cricket and Operation Flashpoint. To streamline their pipeline, Codemasters have integrated tools such as PVRTexTool and … Continued


TexturePacker is a GUI and command line tool to create sprite sheets or sprite atlases. Without specifying any additional options it creates very good results, and offers enough additional options to adjust things to your needs. … Continued


This is a POD exporter plugin for Lightwave 9/10/11 capable of exporting static, skeletal and node based animated models. The plugin has been developed by Walter Rawdanik who also is an active contributor to our PowerVR … Continued


Cocos2d-x is a suite of open-source cross-platform game development tools, written in C++. The game engine is developed and maintained by Chukong Technologies, who are a leading mobile entertainment platform company driving and maintaining a healthy … Continued

GLSL Optimizer

GLSL Optimizer is a C++ library that takes GLSL shaders, performs some GPU-independent optimizations on them and outputs GLSL or Metal source. The tool has been developed by Aras Pranckevičius of Unity Technologies. GLSL Optimizer provides … Continued


PlayCanvas is an advanced WebGL game engine, featuring a physically based renderer, integrated physics, spatial audio and much more. Get started with it today by forking the codebase on GitHub. If you’re looking for tools that … Continued